From Trials in Tainted Space Wiki. Jump to: navigation, search. Taint is one of the Core Stats Steele and other creatures have. It represents the genetic corruption of the character. Determines minimum Libido. Increasing Item/Event/Perk Requirement increase Amazona/Futazona Overdose: Taint increases by 1. It's Strength is 190 points lower than the Assassin build, and its combined offensive power is 1024. On the other hand, it has 190 more Defense for a combined defensive score of 745. All in all, I find the Warrior tedious to play as, and am more than willing to trade the Hit Points for the Stamina, and offense for defense.
Nyrean Praetorian Guards | |
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Creator | Savin |
Information | |
Species | Nyrea |
Gender | Female |
Location | Myrellion |
Stats | |
Level | 7 |
Shields | 18 |
Health | 330 |
Initial Lust | 15 |
A group of guards that protect Queen Taivra's Palace, located in the deep caverns of Myrellion.
A squad of elite nyrean huntresses are circling around you, each carrying a long spear and wearing primitive banded armor over her chain bikini-wear. They’re each wearing a long cape around their shoulders, displaying a blood red sigil that looks like some combination of a woman and a tentacle monster. The guardswomen move with trained rigidity, attacking you from one side, then the other, probing your defenses. They don’t let up - somebody’s always jabbing at you with a spear or trying to grab you, making you defend from every direction at once!
The Nyrea Praetorian guards are hostile when attempting to enter Queen Taivra’s Palace.
Upon first encounter, Captain Steele can choose to Leave, Attack, or Persuade them. If persuading them, Steele will have the option to use Sex or Credits. When trying to bribe them, they will suggest an alternative to credits, making it possible to use the Platinum 190 to gain entrance without having to engage in combat.
The praetorian guards are equipped with a Decent S. and nyrean spears.
Nyrea Praetorian combat actions include:
Resistances:
If defeated in combat, Steele will get gang-banged and will lose a minimum of 10 credits, with up to 20% of the amount of credits held.
After a victory, the group of guards will be unavailable for about 12 hours before returning to their post.
Nyrea Praetorians drop no credits but are worth 500 XP.
Losing to the praetorian guards will result in a gang-bang scene where the nyrea take advantage of Steele.
The Stellar Tether | |
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Planet | Tarkus |
System | [Redacted] |
Level Range | 5+ |
The Stellar Tether is the first major adventure in Trials in Tainted Space's main storyline. Located on Tarkus's eastern-most border, near where the two halves of the planet are bolted together, Captain Steele arrives to find a U.G.C. Peacekeeper team assembled outside of a small control station next to the rift. Approaching the squad's leader, Steele learns that the Stellar Tether station has been taken over by a group of space pirates who are now threatening to blow the tethers if their demands are not met. If the tethers are destroyed, so too is Tarkus. The Peacekeepers recruit Steele to infiltrate the tether station, defeat the pirates, and disarm the bomb before it's too late!
The first part of the dungeon is a linear corridor through the tether station at the edge of the rift. There, Steele encounters Tam, a crazed kaithrit tech specialist who has rigged the station's waiting room full of heavily armed turrets and set her mechanical companion Tam-wolf to guard it.
Once Tam-Tam's group is dealt with, Steele can proceed through the station and optionally fuck Tam. At this point, Steele is also informed that there is now a 4-hour deadline before the bomb detonates. An elevator lift leads down to the center of the planet, where a second station is located. The first fight here is against a group of heavy rocket turrets guarding the station; Tech Specialists and Smugglers can both circumvent the turrets and destroy them from behind. Otherwise, the turrets can be fought through with brute force, though they do heavy damage.
Past the elevator platform is a circular walkway around the central station chamber. In the central chamber is Kaska Beamfury, the second in command of the Tarasque, who guards the bomb itself. Once she is defeated, Steele can take her detonator (one of two), and attempt to disarm the bomb if they also possess the second detonator.
The second detonator is found in the northern-most part of the station, on the person of Captain Khorgan, the leader of the pirate band who fights Steele in a mech suit. She will drop a detonator, and Steele can retrieve a chunk of Plat190, which is very useful for acquiring the Tarkus data probe and advancing the main story.
Hidden within one of the non-hostile squares of the lower part of the tether is Mitzi, tied up and drugged after being gangbanged to incapacitation by Kaska and Khorgan. The player has the option to free her.
Tam-tam, Captain Khorgan, and Kaska all have unique Bad Ends in which they enslave Steele and use him/her in various ways as either a mate or, in Tam's case, a plaything. Steele can also potentially be killed by the rocket pods, by Kaska if her lust is not raised, or by remaining in the station for longer than the deadline allows, causing the planet to be destroyed with Steele in it.
During the course of the dungeon, it is revealed that the bomb is a mere distraction. Rather than terrorism, the pirates are interested in a vein of Plat190 they have discovered in the core of Tarkus, and are busy mining it while Tam and the bomb both keep the Peacekeepers and locals away. The Stellar Tether can be resolved in two very different ways:
Either way, once resolved, Steele must return to Tarkus and confront Jack or Jill Steele, who has discovered that Shekka has the dataprobe. Steele can use the Plat190 acquired from Captain Khorgan to instantly buy the probe, or else get involved in a very costly bidding war with Steele's rival(25,000 will win you the probe). The probe, if bought, can either be sold to Steele Tech, or given free of charge to Shekka. Additionally, if the player freed Mitzi, they will encounter her in front of their ship and she will ask to come along with you.